Thank you for joining us again this week! This was a game we had on our minds for a while, probably due to some level of internet word-of-mouth that made it seem like a cool one, but it ultimately let us down a bit. We’re going to be talking about how adding an abundance of mechanics can harm a game holistically, the importance of designing levels and quests in a way that hides their mundane nature from the player, and we have a senior moment and call back to a YouTube channel that hasn’t been relevant in years. Still, the actual act of playing the game teeters between tedious and disappointingly unfrightening, which holds back a lot of the good ideas this title has. The art style and theme reflecting generations old cartoons also shows promise, especially in the context of a horror game, corrupting something of childhood innocence, though this concept has been done before. The game has a stellar concept, with the “Ink Machine,” probably the most overshadowed part of a title ever, being a real physical thing in the game, the implications of which are both bizarre and very cool. It has some good things going for it, though. Does all this extra interaction add to the game? At times, it can, but overall the game lacks focus. This game includes more typical object interaction and puzzle solving as well as combat, boss fights and even a few minigames thrown in. Bendy is a horror adventure game that was released episodically, and it’s one of those titles that just isn’t satisfied with walking simulator mechanics. Welcome back to the podcast! We’re trucking through Halloween, and today we’re talking about Bendy and the Ink Machine. If you make it out, don't ever return, because the podcast will find you.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |