You are tasked with running a corrupt, under-resourced and incompetent police department in a remote hick town. This Is The Police 2 is a management game by Weappy Studios. Unless the message is that running a police department is an impossible task, in which case: mission accomplished.“This isn’t the big city Jack and we do things a little different round here.“ Grizzled, retired cop Jack Byodd makes a return, swapping the big city of Freeberg for a cold remote border town in the sequel to This Is the Police. The game feels like it needs to refocus on the day to day policing and the small storylets that accompany it, which are great. I haven’t played the first This Is The Police, but I can’t help but feel like the sequel simply adds too much. And this is coming from a guy who thought XCOM 2 wasn’t that hard. In fact I have to confess that this review comes with the caveat that I haven’t seen the end of the game, simply because I’m not good enough to get there. It’s also game over if you can’t pay off the guy who is blackmailing you, which means you need to be racking up the corruption money even as you’re desperately trying to keep Sharpwood free of crime. If you don’t have enough cops you can’t respond to crimes, and if you can’t respond to crimes you can’t earn ringpulls (inexplicably the department’s main currency) for new cops, which means you can’t respond to crimes, and if you don’t earn ringpulls for three days running it’s game over. The various systems make it incredibly easy to enter a fail spiral. Eventually the sexist comments feel less like commentary and more like window dressing. But when Boyd arrives he takes over both as leader and as protagonist, and the focus shifts towards him and his web of corruption. It’s a crying shame because the voice actors are doing a terrific job, but I found myself tuning out long before they got to the point.Īt first the story feels like it’s going to be about Sheriff Reed’s struggles with institutional sexism, as she’s constantly receiving misogynistic comments from both co-workers and criminals. Every conversation feels full of fat that can be cut, like an early scene in which Boyd and a door to door salesman have an extremely long winded chat about toilets that may or may not be a veiled threat. In practice however the game has a penchant for rambling Tarantino-esque dialogue that goes on far, far too long. The snowy town of Sharpwood has a Fargo-esque vibe (and a Fargo-esque crime rate) that serves as a nice change of pace from the big city of Freeburg. In theory, this is a strong setup for a story.
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